AI Insights · Timothy · July 2021
Top 5 Slime Games in Ecuador, Q2 2021
Discover the performance trends of the top 5 slime games in Ecuador during Q2 2021, featuring insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 slime games on a unified platform in Ecuador showed varied performance trends in terms of downloads, revenue, and active users. Below, we explore the key metrics for each app, highlighting their weekly performance.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady increase in weekly revenue, peaking at approximately $195 in mid-June. Weekly downloads fluctuated, reaching a high of 820 in mid-April before declining to 16 by the end of June. Active users also showed a decreasing trend, dropping from 460 in mid-April to 144 by the end of the quarter.
Slime Simulator Fluid Games by Marrisa Wei saw modest weekly revenue, with a peak of $35 at the end of May. Download numbers remained relatively low, with a maximum of 11 in mid-June.
Slime Games: ASMR Simulator published by Shake It maintained consistent download numbers, with a significant spike to 5.9K in the final week of June. Weekly revenue peaked at $59 at the end of March, remaining modest throughout the quarter. Active users climbed from 10.9K in late March to a peak of 16.7K by the end of June.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV generated revenue peaking at $84 in late March, but saw a decline in both downloads and active users, dropping from 292 downloads and 144 active users at the end of March to significantly lower numbers by mid-April.
Jelly: Slime simulator, ASMR from Index Zero showed minimal revenue, peaking at $4 in late March. Downloads were sparse, with a peak of 16 in late April. Active users remained stable, hovering around the low 40s throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.